gallium: fix bug in stip_first_tri()
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 13 Mar 2008 19:22:24 +0000 (13:22 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 13 Mar 2008 19:22:51 +0000 (13:22 -0600)
commit7ffbaebce1da7fec36a38f424f266806a3a0fc6a
treedf89116cd7a3c85ef9083443147563d0e9142cbc
parentcb294542bcaca7d9847067ce502a68fd8e92f42e
gallium: fix bug in stip_first_tri()

Need to compute num_samplers after binding/creating the fragment shader.
src/gallium/auxiliary/draw/draw_pstipple.c