Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
authorZack Rusin <zack@tungstengraphics.com>
Wed, 31 Oct 2007 10:51:19 +0000 (06:51 -0400)
committerZack Rusin <zack@tungstengraphics.com>
Fri, 2 Nov 2007 11:15:17 +0000 (07:15 -0400)
commit7ff0df6c2bf11a36bc6101e361484bde57595a79
tree62c3b8911fa5d35e5e9d524db3e8775e9799b1f6
parentd8e66aca8443c6802ecd8f1a353024ed1d0f32c3
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
fragment shaders through llvm.
src/mesa/pipe/Makefile.template
src/mesa/pipe/draw/draw_vertex_shader.c
src/mesa/pipe/draw/draw_vertex_shader_llvm.c
src/mesa/pipe/llvm/gallivm.cpp [moved from src/mesa/pipe/llvm/llvmtgsi.cpp with 99% similarity]
src/mesa/pipe/llvm/gallivm.h [moved from src/mesa/pipe/llvm/llvmtgsi.h with 97% similarity]
src/mesa/pipe/softpipe/sp_quad_fs.c
src/mesa/pipe/softpipe/sp_state.h
src/mesa/pipe/softpipe/sp_state_fs.c
src/mesa/sources
src/mesa/state_tracker/st_program.c