layers: fix overrun when only one shader present
authorTony Barbour <tony@LunarG.com>
Thu, 11 Jun 2015 21:04:25 +0000 (15:04 -0600)
committerTony Barbour <tony@LunarG.com>
Thu, 11 Jun 2015 21:04:25 +0000 (15:04 -0600)
commit7f82164d8ff6ce7a4813693c88d7686a72754c53
tree260db49ec5947c34d46bc23b202e37bf77d8db0e
parenta29ccd840fefbc57833872e57dcaec04113df8ab
layers: fix overrun when only one shader present
layers/shader_checker.cpp