mesa: glsl: rework swizzle storage handling
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 23 Jul 2008 00:27:56 +0000 (18:27 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 23 Jul 2008 00:27:56 +0000 (18:27 -0600)
commit7f3d6e74817e8880a0712c85f2b41fd88cf6a347
tree7b058447c29d4040cf3ad83f027d897083ae3a45
parent0d1ed45cbfd555330c8746b0fc046bdb41d767d0
mesa: glsl: rework swizzle storage handling

Build on the heirarchal approach implemented for arrays/structs.
src/mesa/shader/slang/slang_builtin.c
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_emit.c