Do not skip update when it has dynamic property
In following cases,
```c++
animation->setValue<Property::FillColor>("**", red);
animation->render(0, surface);
// after render is finished
animation->setValue<Property::FillColor>("**", blue);
animation->render(0, surface);
```
Or
```c++
animation->setValue<Property::FillColor>("**", [&](const FrameInfo& info) {
return colors->getColor();
});
colors->setColor(red);
animation->render(0, surface);
// after render is finished
colors->setColor(blue);
animation->render(0, surface);
```
the second render request for both cases should not be ignored even if it's the same request as previous.
Change-Id: I6b94b6d99aa56118930b06b5f7244aa4cb18b7c0
Signed-off-by: Jiyun Yang <ji.yang@samsung.com>