Convert Z/stencil ops to use cached tiles like colors.
authorBrian <brian.paul@tungstengraphics.com>
Sat, 20 Oct 2007 21:18:02 +0000 (15:18 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Sat, 20 Oct 2007 21:18:02 +0000 (15:18 -0600)
commit7e8396399824108d62dc3e02b2af0422e98aab8e
tree89f1ca9279bdc87e2f1b9125322331898a020466
parent832e73bc098fa8fd680d70cb495f495b33769630
Convert Z/stencil ops to use cached tiles like colors.

Also, quite a bit of re-org of the tile caches and surface mapping/unmapping.
Leave surfaces mapped between primitives now.
16 files changed:
src/mesa/pipe/softpipe/sp_clear.c
src/mesa/pipe/softpipe/sp_context.c
src/mesa/pipe/softpipe/sp_context.h
src/mesa/pipe/softpipe/sp_draw_arrays.c
src/mesa/pipe/softpipe/sp_flush.c
src/mesa/pipe/softpipe/sp_quad_blend.c
src/mesa/pipe/softpipe/sp_quad_colormask.c
src/mesa/pipe/softpipe/sp_quad_depth_test.c
src/mesa/pipe/softpipe/sp_quad_output.c
src/mesa/pipe/softpipe/sp_quad_stencil.c
src/mesa/pipe/softpipe/sp_state.h
src/mesa/pipe/softpipe/sp_state_surface.c
src/mesa/pipe/softpipe/sp_surface.c
src/mesa/pipe/softpipe/sp_surface.h
src/mesa/pipe/softpipe/sp_tile_cache.c
src/mesa/pipe/softpipe/sp_tile_cache.h