Check loadPixelBuffer in the Caching Texture 15/234415/3
authorSeungho, Baek <sbsh.baek@samsung.com>
Tue, 26 May 2020 05:40:32 +0000 (14:40 +0900)
committerSeungho, Baek <sbsh.baek@samsung.com>
Thu, 28 May 2020 01:40:37 +0000 (10:40 +0900)
commit7e70030cf93577ddee52ea2c954b16c5fc02446a
tree4f5d1223318d22d933f8b01575fab2a7a81132a9
parente6d1e3f6561f4eac7a5709c44135d53f65072c5d
Check loadPixelBuffer in the Caching Texture

 - A image can be entered twice one as ImageVisual another as NinePatchVisual.
 - If ImageVisual is already entered, the image is already Uploaded to the Texture
 - But, NinePatchVisual need only PixelBuffer.
 - So, we need to cache them separately

Change-Id: Ib0824645da70d172fb603b957c999967eef663d7
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
automated-tests/src/dali-toolkit-internal/utc-Dali-TextureManager.cpp
dali-toolkit/internal/visuals/texture-manager-impl.cpp
dali-toolkit/internal/visuals/texture-manager-impl.h