radeonsi/gfx9: fix geometry shaders without output vertices
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Thu, 21 Sep 2017 14:50:08 +0000 (16:50 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 29 Sep 2017 09:43:09 +0000 (11:43 +0200)
commit7dfa891f32316b17ae6f21dceb1b00845d34524a
tree9bc6db4bcd4ac031c6a3f849454b0cd4f48eb7c8
parenta6ea4c1b9354ff5505ec637b080a7d6b63519bf1
radeonsi/gfx9: fix geometry shaders without output vertices

Not that those are super common or useful, but hey! Fun corner cases
of the API...

Fixes dEQP-GLES31.functional.geometry_shading.emit.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
src/gallium/drivers/radeonsi/si_state_shaders.c