Remove shaders.negative.unused_uniform_precision_matching
authorTate Hornbeck <tateh@qti.qualcomm.com>
Wed, 27 Jun 2018 16:53:11 +0000 (12:53 -0400)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 12 Jul 2018 07:20:27 +0000 (03:20 -0400)
commit7d463e716ab9331f978e317747cd3f2383c7b01d
treed396972850c1a2b363aab25ce0c32723ea0aba5b
parent964431bd0878c57dde43978cfda34401b334c409
Remove shaders.negative.unused_uniform_precision_matching

The GLSL spec was updated to "the types, precisions and any location
specifiers of all statically used uniform variables with the same name
must match across shaders that are linked into a single program."

which makes the unused_uniform_precision_matching test invalid.

Updating this test to use statically used uniforms would be
redundant to used_uniform_precision_matching.

Components: OpenGL
VK-GL-CTS issue: 1249

Affects:
KHR-GLES32.shaders.negative.unused_uniform_precision_matching

Change-Id: I6a60c9355144f1d539a6463d913844129e6dfc8d
external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/src/gles32-khr-spec-issues.txt
external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.5.x/gles32-khr-master.txt
external/openglcts/data/mustpass/gles/khronos_mustpass/master/gles32-khr-master.txt
external/openglcts/modules/common/glcShaderNegativeTests.cpp