Revert "gl: Use GstGLDisplayEGL directly instead of creating a GstGLDisplayVIVFb...
authorJan Schmidt <jan@centricular.com>
Thu, 23 Nov 2017 11:58:40 +0000 (22:58 +1100)
committerTim-Philipp Müller <tim@centricular.com>
Sat, 9 Dec 2017 19:32:31 +0000 (19:32 +0000)
commit7d1f3db884b9c6201499fd6bfab11a8d2ba2cfa1
treea674e24d4ede5fdb29f8711f6eacb3d1922aef40
parentbbe084de9de605dd8c425633d0965837f7722c81
Revert "gl: Use GstGLDisplayEGL directly instead of creating a GstGLDisplayVIVFb subclass"

This reverts commit 47fd4d391e775c11f529705bb0f457a9d25ba5e7.

This patch is incorrect. It doesn't actually compile, and causes a crash
because the viv-fb window implementation needs a native EGL handle
to pass to fbCreateWindow, but the GstGLDisplayEGL handleis actually
an EGLDisplay now (and gets cast to the wrong type)
gst-libs/gst/gl/viv-fb/gstgldisplay_viv_fb.c
gst-libs/gst/gl/viv-fb/gstgldisplay_viv_fb.h
gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c