Reduce framebuffer size of dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontempor...
authorJörg Wagner <jorg.wagner@arm.com>
Mon, 6 Dec 2021 08:57:51 +0000 (09:57 +0100)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 7 Jan 2022 19:06:04 +0000 (19:06 +0000)
commit7cc65f6c02276767407233e74c7174d88dab7919
treeac76778d4b38b67268c2a152b47bc64ea850f454
parent1615791968dc02102b612abfccc38b5ea9673610
Reduce framebuffer size of dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store

Reduce the size to 32x16 to avoid avoid timeouts on low-end platforms.
This shouldn't affect the ability to find compiler bugs because the
shader itself is the same.

Affects: dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store

Components: Vulkan

VK-GL-CTS Issue: 3411

Change-Id: If4fac83d04723ab16e987a2f7d1495bf1a8f055f
external/vulkancts/data/vulkan/amber/graphicsfuzz/spv-stable-pillars-volatile-nontemporal-store.amber