Implement randomStart for sprites
authorAlan Alpert <alan.alpert@nokia.com>
Wed, 18 Jan 2012 01:48:30 +0000 (11:48 +1000)
committerQt by Nokia <qt-info@nokia.com>
Fri, 27 Jan 2012 05:17:54 +0000 (06:17 +0100)
commit7c9f6b7b8f2a1959ded34215d09e5a2e3dbaf0b7
tree9efeb0d32df9742e77aeee71798d41388dfda498
parent335aa328622523c17b36e676cb1aa37283ce8fda
Implement randomStart for sprites

Most useful in the particle system, so that sprites aren't temporally
aligned at the start (ruining the random look).

Change-Id: I1cbf6c2187e412fcb8b31cab0d87bcde275c9281
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
examples/declarative/particles/affectors/spritegoal.qml
src/quick/items/qquicksprite.cpp
src/quick/items/qquickspriteengine.cpp
src/quick/items/qquickspriteengine_p.h