Set pipeline layout for fragment_shading_rate tests
authorPiers Daniell <pdaniell@nvidia.com>
Mon, 13 Jun 2022 17:53:30 +0000 (11:53 -0600)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Thu, 16 Jun 2022 19:53:58 +0000 (19:53 +0000)
commit7c8f7f10eab5adcc6e250c8326a41b6827a0a82f
tree4958d708e3d2ae47e45eff820ed16c541b36aeb3
parent4e28a433289f874075d72f71cef6e971107ea580
Set pipeline layout for fragment_shading_rate tests

The Vulkan spec requires there be a valid pipeline layout, even
when pipeline libraries are being used.

Components: Vulkan

Affects:

dEQP-VK.fragment_shading_rate.*.pipeline_library.*

VK-GL-CTS issue: 3764

Change-Id: I83486240c2e5e15f13a5d9610ee66d2e37ef06b9
external/vulkancts/modules/vulkan/fragment_shading_rate/vktFragmentShadingRateBasic.cpp