Cell: emit state in cell_clear_surface() if dirty.
authorBrian <brian.paul@tungstengraphics.com>
Mon, 28 Jan 2008 20:02:11 +0000 (13:02 -0700)
committerBen Skeggs <skeggsb@gmail.com>
Fri, 15 Feb 2008 02:50:24 +0000 (13:50 +1100)
commit7c596b80110da42435f8f0714d6f21b760f11c4f
tree812187bb4b8750464b8e554e46d7d96cd4b676a5
parentdeaa895fe241cfeab6f390791d462390ff1d1560
Cell: emit state in cell_clear_surface() if dirty.

Without this a program that does nothing but glClear() doesn't work.  We need
the framebuffer state.
src/mesa/pipe/cell/ppu/cell_clear.c