mesa/st: do not run lower_psiz_mov on vertex shader if geometry shader is present
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 15 Jul 2020 12:33:28 +0000 (08:33 -0400)
committerMarge Bot <eric+marge@anholt.net>
Fri, 18 Dec 2020 16:06:05 +0000 (16:06 +0000)
commit7c302c2deff067307bee8d2784300c99fc82d6fb
tree200e17e438a36823a95eba59c4a7ce9ef214c8e7
parent6a87b61e6393f55d8191a6e1e6d3ccc9e660cd64
mesa/st: do not run lower_psiz_mov on vertex shader if geometry shader is present

this only needs to be changed on the last stage between the two

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5885>
src/mesa/state_tracker/st_atom_shader.c
src/mesa/state_tracker/st_context.c