d3d11: Use CRITICAL_SECTION instead of GRecMutex
authorSeungha Yang <seungha@centricular.com>
Thu, 18 Aug 2022 15:05:17 +0000 (00:05 +0900)
committerGStreamer Marge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Thu, 18 Aug 2022 17:48:57 +0000 (17:48 +0000)
commit7bcfccd0bd3a5239f31b3b1443b27b5b3f505819
tree3c539a51cba9d43b7ce4ca5b71376729f806d736
parentba8f14e9221701832ba3c9e19999c0f78441f8d2
d3d11: Use CRITICAL_SECTION instead of GRecMutex

The GRecMutex abstraction (and heap allocation happens in GLib)
is unnecessary for this plugin.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2914>
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11deinterlace.cpp
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11screencapture.cpp
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11videosink.cpp