ViewportTransform: Change order of texture coordinates
authorRahul Singhal <rasinghal@nvidia.com>
Wed, 20 Jun 2012 10:52:34 +0000 (16:22 +0530)
committerMichael Schuldt <michael.schuldt@bmw.de>
Thu, 28 Jun 2012 11:01:37 +0000 (13:01 +0200)
commit7bb948a00ec1ee1c6f7cfc2b410cc0faf6770eb5
treedf8928ebba4a4ba8e53b3093b4ffa9479bd250e7
parent9466415ce35d6f7ea2c274149f4e3f4daf8500ea
ViewportTransform: Change order of texture coordinates

Change order of texture coordinates returned by
transformRectangleToTextureCoordinates() to be consistent with the
rest of the code.

Before: {x1, x2, y1, y2}
Now: {x1, y1, x2, y2}
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLXGraphicSystem.cpp
LayerManagerPlugins/Renderers/Graphic/src/Transformation/ViewportTransform.cpp
LayerManagerPlugins/Renderers/Graphic/tests/ViewportTransformTest.cpp