Use correct OriginUpperLeft when linking more than one shader.
authorMarkus Tavenrath <matavenrath@nvidia.com>
Tue, 24 Jan 2017 00:53:16 +0000 (16:53 -0800)
committerMarkus Tavenrath <matavenrath@nvidia.com>
Wed, 25 Jan 2017 20:11:16 +0000 (12:11 -0800)
commit7b89e75213568a5e44e65a30d7a609fb196ebc6d
treee4c9dcd4b058a07d2b9fce3e45a0654526a78db8
parent2043da90df1d46c2f5981e8b3be469ebab341bb2
Use correct OriginUpperLeft when linking more than one shader.
Test/baseResults/link1.vk.frag.out [new file with mode: 0644]
Test/link1.vk.frag [new file with mode: 0644]
Test/link2.vk.frag [new file with mode: 0644]
glslang/MachineIndependent/ShaderLang.cpp
gtests/CMakeLists.txt
gtests/Link.FromFile.Vk.cpp [new file with mode: 0644]