EPhysics: collision filter
authorLeandro Dorileo <dorileo@profusion.mobi>
Fri, 27 Jul 2012 14:49:53 +0000 (14:49 +0000)
committerBruno Dilly <bdilly@profusion.mobi>
Fri, 27 Jul 2012 14:49:53 +0000 (14:49 +0000)
commit7b6a83144f75bedc1cd1c7fae3d31fb889ff17fd
tree0572209c08d5eafd52690d3f1b988c57e8fe331f
parent6a2d290fcec8793cf0777deaf3cbaf33c70edb48
EPhysics: collision filter

This patch introduces a collision filter API. Once a rigid body
has been added to some group it must just collide against rigid
bodies in the same group, if no group has been attribute it's
going to collide against any other body.

Patch by: Leandro Dorileo <dorileo@profusion.mobi>

SVN revision: 74501
legacy/ephysics/src/lib/EPhysics.h
legacy/ephysics/src/lib/ephysics_body.cpp
legacy/ephysics/src/lib/ephysics_private.h
legacy/ephysics/src/lib/ephysics_world.cpp