rename member variable for clarity
authorMalcolm Bechard <malcolm@derivative.ca>
Wed, 29 Sep 2021 19:31:28 +0000 (15:31 -0400)
committerMalcolm Bechard <malcolm@derivative.ca>
Wed, 29 Sep 2021 19:31:28 +0000 (15:31 -0400)
commit7b57c6e32a09cf297f228adf18988782b7f8cf03
tree8f026532de86b1be35c55f06f764df46ab39d502
parent581897f462f30c15cb9c024bb41d917b9aa64cc7
rename member variable for clarity

it's a little strange how the resolver takes an arbitrary intermediate
in it's constructor. Really this should be an 'options' object that
holds the various resolve/remapping options which are read from this
intermediate.
At least for now rename it so it's more clear it's used differently from
other intermediates that are accessed in the resolver (such as the per
stage ones).
glslang/MachineIndependent/iomapper.cpp
glslang/MachineIndependent/iomapper.h