r300g: implement GLSL disk shader caching
authorRui Salvaterra <rsalvaterra@gmail.com>
Fri, 7 Jun 2019 11:19:23 +0000 (12:19 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 12 Jun 2019 00:49:34 +0000 (20:49 -0400)
commit7b43362f2930c87e2a3489026823cf2591aec8e3
tree932d82d7de31b63a5a18553045c68cba5b22b51f
parentffd2f948fee271cbbce93708fc508dab7cb5d14c
r300g: implement GLSL disk shader caching

This implements GLSL disk shader caching for the R300-R500 series of AMD GPUs.

Signed-off-by: Rui Salvaterra <rsalvaterra@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/r300/r300_screen.c
src/gallium/drivers/r300/r300_screen.h