d3d12: Sample mask output needs to be uint-typed
authorJesse Natalie <jenatali@microsoft.com>
Thu, 13 Jan 2022 17:44:26 +0000 (09:44 -0800)
committerMarge Bot <emma+marge@anholt.net>
Fri, 21 Jan 2022 23:08:26 +0000 (23:08 +0000)
commit7ad089c66e39c3bceb61e6c89b7e979f93435d18
treec05eca7b41f3a1d78e55cb11a999aa7c9a46bf5c
parentf915bc56a48560291c5257416e51f7cd51fc190c
d3d12: Sample mask output needs to be uint-typed

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
src/gallium/drivers/d3d12/d3d12_compiler.cpp