zink: move separate shader creation to shader CSO creation
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Thu, 6 Apr 2023 12:11:29 +0000 (08:11 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 26 Apr 2023 05:12:25 +0000 (05:12 +0000)
commit7a83d6289e1f60aaa10d84e655233163a19dc142
tree53e25bd5ac6a8d6b985be8dc54ca2648f9d1ad0c
parent0d448d441c0f58146de4175cbfc08bb320c20eee
zink: move separate shader creation to shader CSO creation

this is a more logical place for it and also enables u_blitter
shaders to be fast-linked

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22671>
src/gallium/drivers/zink/zink_program.c