glsl: Make ir_dereference_variable ctor assert the variable exists.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 13 Mar 2012 20:05:16 +0000 (13:05 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 26 Mar 2012 17:21:57 +0000 (10:21 -0700)
commit7a348b91ce983c7efb1db61f36083f7d8d088f26
tree8964d923dc88fdcc3f3bd1b0e6e4e6ca169c874b
parentdca19a771156685895892740f687cee7cf84a8c9
glsl: Make ir_dereference_variable ctor assert the variable exists.

This also seems like a bad idea.  There were too many instances for me
to thoroughly scan the code as I did with the last two patches, but a
quick scan indicated that most callers newly allocate a variable,
dereference it, or NULL-check.  In some cases, it wasn't clear that the
value would be non-NULL, but they didn't check for error_type either.

At any rate, not checking for this is a bug, and assertions will trigger
it earlier and more reliably than returning error_type.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/ir.cpp