v3d: check blit mask inside blit subpaths
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Fri, 18 Dec 2020 09:53:22 +0000 (10:53 +0100)
committerMarge Bot <eric+marge@anholt.net>
Wed, 13 Jan 2021 12:49:37 +0000 (12:49 +0000)
commit79bf06605d55e94cc8d2ad9f7c787779f679b092
tree5f2f829c556da1261ddd5baa7e6593f05006a7ac
parentfcd5925612e8efd15072b160743560a9a5ad4f86
v3d: check blit mask inside blit subpaths

Move the blit mask check (RGBA, Depth/Stencil) inside the blit paths
(stencil, TFU, TLB and render blit paths).

v2:
 - Add missing Fixes tag (Iago)

Fixes: 1c76f6e755a ("v3d: implement tile-based blit operation")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8304>
src/gallium/drivers/v3d/v3d_blit.c