drm/i915: mask tiled bit when updating ILK sprites
authorAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Fri, 13 Jul 2012 12:50:33 +0000 (15:50 +0300)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Fri, 20 Jul 2012 10:21:40 +0000 (12:21 +0200)
commit796265235b47cb40ecfa906cb2c3206bd0d07431
tree861d9a4a95993bc522988329449eeed8d7739e6c
parent0d71068835e2610576d369d6d4cbf90e0f802a71
drm/i915: mask tiled bit when updating ILK sprites

Or going from tiled to untiled may break.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_sprite.c