zink: explicitly get shader stage from shader during binding setup in draw
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 12 Aug 2020 20:25:12 +0000 (16:25 -0400)
committerMarge Bot <eric+marge@anholt.net>
Wed, 10 Feb 2021 00:19:38 +0000 (00:19 +0000)
commit79613650b3d6c6a0b09e158545ac35460e615f9b
treec77d5acb4a1d14a726de9dbfa81d090d8b92030d
parent184d773d0f061eeb84110f0f37cc03dc40cf1302
zink: explicitly get shader stage from shader during binding setup in draw

the iterator matches the shader stage currently, but this won't always be the
case

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8781>
src/gallium/drivers/zink/zink_draw.c