Evas GL masking: Skip fast path if colorspace is not supported
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 13 Apr 2015 12:07:21 +0000 (21:07 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Tue, 14 Apr 2015 07:37:12 +0000 (16:37 +0900)
commit78cd7336aaa6b063cc76b7bf6fb9d866186bc83f
treedc129e9a19b93dca9980972e2e1fffe08c8c34b8
parentced11e92a8365c66e9200498cb6c6ff7228fa992
Evas GL masking: Skip fast path if colorspace is not supported

Masking in GL assumes only one texture to sample from. This means
RGB+Alpha and YUV types are not supported. While it would
make sense for RGB+Alpha, it doesn't make any sense for YUV (because
masks are alpha planes and YUV is opaque...)
src/modules/evas/engines/gl_generic/evas_engine.c