agx: Use unconditional else instruction
authorAlyssa Rosenzweig <alyssa@rosenzweig.io>
Sun, 30 Jul 2023 00:58:53 +0000 (20:58 -0400)
committerMarge Bot <emma+marge@anholt.net>
Fri, 11 Aug 2023 20:31:27 +0000 (20:31 +0000)
commit782055106f4abd11a236c2bb1d83c34dbd2e80a0
tree376aa45e7592d4be317e5529d727673ba3913bf1
parent41b7891673bf0ba52200826e1a11a15adbc2a911
agx: Use unconditional else instruction

Rather than duplicating the condition. This matches the blob, so is presumably
the most energy-efficient way of expressing the logic.

No shader-db changes.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
src/asahi/compiler/agx_compile.c