Remove invalid precision qualifier usage
authorPyry Haulos <phaulos@google.com>
Tue, 20 Sep 2016 22:11:11 +0000 (15:11 -0700)
committerPyry Haulos <phaulos@google.com>
Tue, 20 Sep 2016 22:12:11 +0000 (15:12 -0700)
commit77e8601013919917f01f6bb9d37d39a88946bc0e
tree147661f7f65a4aa6a229e00fa9b840c2f76f4875
parent3171c745879cd1a3d68f09094eb3fb05505fc74c
Remove invalid precision qualifier usage

dEQP-VK.pipeline.vertex_input tests were incorrectly using highp
qualifier with double types. That is not allowed, and default precision
in GLSL 4.4 shaders is highp anyway.

Fixes #458

Change-Id: I4b17b2273a8bf258bb8aec5737bd1c2a38aa49ce
external/vulkancts/modules/vulkan/pipeline/vktPipelineVertexInputTests.cpp