Evas masking: Fix rare issue of invalid rendering (GL)
authorJean-Philippe Andre <jp.andre@samsung.com>
Wed, 3 Jun 2015 02:02:44 +0000 (11:02 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Wed, 3 Jun 2015 02:03:29 +0000 (11:03 +0900)
commit777f7f20479afd3322f02a1db2125cd8f2c1c5a0
tree87bb42d45f0af0a0ab9cc481cbbe6b81f9239d89
parenta4485484f1169549f51137bfa69b72a3b861d021
Evas masking: Fix rare issue of invalid rendering (GL)

Thanks Dongyeon for finding out this solution. Now that was
one nasty bug :)

Somehow the currently bound texture id would not match what
Evas expected, so Evas would not call glBindTexture when
required. As a result it was drawing black (sampling from tex 0).

@fix
src/modules/evas/engines/gl_generic/evas_engine.c