drm/tegra: Add support for tiled buffer objects
authorThierry Reding <thierry.reding@avionic-design.de>
Fri, 4 Oct 2013 20:34:01 +0000 (22:34 +0200)
committerThierry Reding <treding@nvidia.com>
Thu, 31 Oct 2013 08:55:46 +0000 (09:55 +0100)
commit773af77fc479fd454c3f6836f86bf63996545cf4
treea3610dd713a97cf934810079da61b1196e85d95b
parent5f60ed0d840d53e9d65aa54e1a5365af8ce2769e
drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
drivers/gpu/drm/tegra/dc.c
drivers/gpu/drm/tegra/dc.h
drivers/gpu/drm/tegra/drm.c
drivers/gpu/drm/tegra/drm.h
drivers/gpu/drm/tegra/fb.c
drivers/gpu/drm/tegra/gem.c
drivers/gpu/drm/tegra/gem.h
include/uapi/drm/tegra_drm.h