On the way to getting stencil and texture formats working.
authorVladimir Dergachev <volodya@freedesktop.org>
Sat, 15 Jan 2005 19:33:19 +0000 (19:33 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Sat, 15 Jan 2005 19:33:19 +0000 (19:33 +0000)
commit76de160b642aa7eac41db05883a9c6b414d17cb5
tree2848e3f49983528268af4a1483430faa8539257f
parentb5f49e6f91664a82f2356d667eaa8504ba56b7c0
On the way to getting stencil and texture formats working.
Looks like the matter of texture formats is a lot simpler, with the wrong
display in quake explained by the fact that we are not handling texture combine modes.
src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_ioctl.c
src/mesa/drivers/dri/r300/r300_reg.h
src/mesa/drivers/dri/r300/r300_render.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texstate.c