msdk: Avoid build failures on Windows until d3d allocator is implemented
authorHyunjun Ko <zzoon@igalia.com>
Tue, 13 Feb 2018 22:54:03 +0000 (13:54 -0900)
committerSreerenj Balachandran <sreerenj.balachandran@intel.com>
Tue, 13 Feb 2018 22:54:03 +0000 (13:54 -0900)
commit76a82feae7b541281b7d39822a62a7bfb6993bec
treedbe915402de6c4c24f60f45b501c61e19a808f2b
parent72c6cd55453fd913ca0fb60192ef649b290bc187
msdk: Avoid build failures on Windows until d3d allocator is implemented

https://bugzilla.gnome.org/show_bug.cgi?id=790752
sys/msdk/gstmsdkallocator.h
sys/msdk/gstmsdkallocator_d3d.c [new file with mode: 0644]
sys/msdk/gstmsdkvideomemory.c
sys/msdk/meson.build