zink: reuse d3d12 variable copying to make passthrough gs more robust
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 7 Apr 2023 14:14:09 +0000 (10:14 -0400)
committerMarge Bot <emma+marge@anholt.net>
Fri, 7 Apr 2023 17:44:29 +0000 (17:44 +0000)
commit762a29279bda72caf2f0f1c78169427268acb7e3
treeef945533500c350804e2c82b8254e85b026df3a8
parent4dc7256bf962bfd5b53ebbaff193bae2c16c3d94
zink: reuse d3d12 variable copying to make passthrough gs more robust

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22364>
src/gallium/drivers/zink/zink_compiler.c