Split two-point radial gradient parameters into two arrays of uniforms,
authortomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 13 Jun 2012 15:22:18 +0000 (15:22 +0000)
committertomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 13 Jun 2012 15:22:18 +0000 (15:22 +0000)
commit761b37c0eb9ec84508cd36e20b81441cd09b4d8d
tree46fb69b4101fc64737c0c6290d533976643e343c
parentf22f77faeb73dbce8b8c324abeccf3182bbba75c
Split two-point radial gradient parameters into two arrays of uniforms,
to avoid sharing arrays between fragment & vertex shaders. Appears to
work around driver bug on Xoom.

http://codereview.appspot.com/6304070/

git-svn-id: http://skia.googlecode.com/svn/trunk@4246 2bbb7eff-a529-9590-31e7-b0007b416f81
src/gpu/effects/GrGradientEffects.cpp