Simplify geometry to reduce AABB precision issues
authorEric Werness <ewerness@nvidia.com>
Thu, 19 Nov 2020 01:16:23 +0000 (17:16 -0800)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 3 Dec 2020 18:34:37 +0000 (13:34 -0500)
commit756a198f6f3f5aa63a8b10c3c5fe4cf60fb3b2bb
tree9a366c0286805f9a809569a95172e657519250fc
parent991d857ccab64970cea433b26620f72f2738f9ba
Simplify geometry to reduce AABB precision issues

AABBs are allowed to hit conservatively for precision reasons, which was
causing failures in some cases. Extremely simplify the geometry to make
it very unlikely that we'll get false hits.

Affects:

dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces*

Components: Vulkan
VK-GL-CTS issue: 2444

Change-Id: Ie8a9ffde2761354a395c6367e6bca8145a22bbf3
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp