zink: copy the non-dirty shader stages when updating gfx program
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Thu, 1 Sep 2022 17:37:41 +0000 (13:37 -0400)
committerMarge Bot <emma+marge@anholt.net>
Mon, 26 Sep 2022 17:12:31 +0000 (17:12 +0000)
commit745efa1231e256192c901eeffa1a740dfa7e11ca
treebbeb143c15714bae3b2450a467f7ee99d608569d
parent6df9bcaa10e5552657612ad34b4d7fe1c3f54dfc
zink: copy the non-dirty shader stages when updating gfx program

typo during refactoring

Fixes: d8455e5ebfa ("zink: change u_foreach_bit to regular for loop in zink_gfx_program_update")

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18786>
src/gallium/drivers/zink/zink_program.c