[Tizen] Change some precision of shader variables to highp 04/296904/4
authorSeungho Baek <sbsh.baek@samsung.com>
Tue, 11 Jul 2023 09:20:35 +0000 (18:20 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Wed, 23 Aug 2023 04:51:55 +0000 (13:51 +0900)
commit7427f7e445968aa426f03c590a752b92f0ba3034
treee15c4b98c0fc395787a5579e7b7956c1a7e32d76
parente6d85010399638d4dd0470e742b94147f4bb0d8a
[Tizen] Change some precision of shader variables to highp

 - There are some visual artifact to render 3D object in case of adding Directional Light.
 - Some variable's precision is too low.
 - This patch changes minimum number of variable's precision to highp

Change-Id: I0ff1c30bb3f0eb837434f0dc61d2a461383dfbd2
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag