Fix for windows heights that are not a multiple of 4
authorRobert Tray <rtray@nvidia.com>
Fri, 7 Jun 2019 20:48:08 +0000 (14:48 -0600)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 11 Jul 2019 08:42:04 +0000 (04:42 -0400)
commit73d71e88aa759b4497ffbf802b93fd2ae4b37335
tree6fec7a549a2437946e3fb7fe301dfd219cab0363
parent36005ceedd19e39bd11972dd39c419521767dac6
Fix for windows heights that are not a multiple of 4

Adjust the number of rows in the buffer comparison to avoid going
too far when the window height is not a multiple of 4.

Components: OpenGL ES
VK-GL-CTS issue: 1823

Affects : KHR-GLES31.core.draw_indirect.advanced-primitiveRestart-elements

Change-Id: I61d4ec93546171a45b17c5861996646023956eb3
external/openglcts/modules/gles31/es31cDrawIndirectTests.cpp