lavapipe: store the geometry shader prim type to render state
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 2 Jul 2021 14:36:04 +0000 (10:36 -0400)
committerMarge Bot <eric+marge@anholt.net>
Mon, 5 Jul 2021 07:14:29 +0000 (07:14 +0000)
commit73ad0bcfd8d9e8a072e2730c64e784c1071e71a2
tree9168d3492d526dd131b154334dc58856713c8ddc
parentfba6dafb9fe24ff4fcc45c4b3ba6789d1c2f468e
lavapipe: store the geometry shader prim type to render state

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11066>
src/gallium/frontends/lavapipe/lvp_execute.c