Use an epsilon value 0.001f for the rectilinear calculation.
authorHyowon Kim <hw1008.kim@samsung.com>
Sat, 14 Sep 2013 11:11:44 +0000 (20:11 +0900)
committerHurnjoo Lee <hurnjoo.lee@samsung.com>
Sun, 29 Sep 2013 06:29:20 +0000 (15:29 +0900)
commit735f98eda28bf5d4ac5f77f2df233b270537cf52
tree1bd8f76b6de7f5668e237e1c4f3bec17842cb7f3
parentff5cb513c5e91f146f6009acc6d435827cdbdbe9
Use an epsilon value 0.001f for the rectilinear calculation.

[Title] Use an epsilon value 0.001f for the rectilinear calculation.
[Issue#] P130910-04255
[Problem] Flickering occurs when the menu appears with animation on the Docomo PhotoCollection website.
[Cause] The results of whether a quad can be losslessly represented by a FloatRect are inconsistent during CSS animation.
Because the value of epsilon is set too high.
[Solution] Set the epsilon value to 0.001f for rectilinear clips.

Change-Id: Ibadf414b882035d1698bbc41b6088b6c54d63869
Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp