v3dv: always check VK_ACCESS_2_MEMORY_READ_BIT for read accesses
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 2 Nov 2022 13:20:29 +0000 (14:20 +0100)
committerEric Engestrom <eric@engestrom.ch>
Wed, 9 Nov 2022 21:22:05 +0000 (21:22 +0000)
commit7331880ab4358260c5b318b09754c05ef8cd9def
treefaf099eab7a8c7475027a9c539f833df2fa07c96
parent7f3657fbe3e02a12ba598ddf0a723ccea1b52050
v3dv: always check VK_ACCESS_2_MEMORY_READ_BIT for read accesses

Fixes: a981ac053964 ('v3dv: skip binning sync if binning shaders don't access external resources')

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
(cherry picked from commit 67e82fd1f2c334da2e888553967ebae04c08146a)
.pick_status.json
src/broadcom/vulkan/v3dv_cmd_buffer.c