zink: don't flag ubo0 as used in shaders with indirect ubo access
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 24 Oct 2022 14:03:55 +0000 (10:03 -0400)
committerMarge Bot <emma+marge@anholt.net>
Tue, 25 Oct 2022 02:06:23 +0000 (02:06 +0000)
commit71ee1dd597e7a5ca6c7847e1110cfc49a4974201
treef5193b2ca5fd0dab45386613e1a6064770278914
parente8e13d1d78b6d0af63b0166f1addc9ba7eaf0a75
zink: don't flag ubo0 as used in shaders with indirect ubo access

ubo0 is not a regular ubo, so avoid setting the hint here

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19281>
src/gallium/drivers/zink/zink_compiler.c