r600: set DX10_CLAMP for compute shader too
authorRoland Scheidegger <sroland@vmware.com>
Wed, 22 Nov 2017 02:11:33 +0000 (03:11 +0100)
committerRoland Scheidegger <sroland@vmware.com>
Thu, 23 Nov 2017 01:28:38 +0000 (02:28 +0100)
commit71e630753ebbee82e8f8709da5488296b2c070c8
tree6cfa26a521c828d322ab13730ba769205d9a5ab8
parentd4c52c540879d7e77aa83710f6b0acd3c5b30e99
r600: set DX10_CLAMP for compute shader too

I really intended to set this for all shader stages by
3835009796166968750ff46cf209f6d4208cda86 but missed it for compute shaders
(because it's in a different source file...).

Reviewed-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/evergreen_compute.c