Changes to framework to create and initialize an OpenGL ES 3.2 Context.
authorDaniel Andrade Groppe <daniel.andrade@mobica.com>
Mon, 21 Dec 2015 22:47:51 +0000 (16:47 -0600)
committerDaniel Andrade Groppe <daniel.andrade@mobica.com>
Tue, 12 Jan 2016 17:36:53 +0000 (11:36 -0600)
commit71e3b36d48711652adcf29a0690e110c95cb910f
tree3308033948953c299796702dcf6ecc4f8ba9787f
parent485a2d1c89e689e6b8523fc3b9c146c63e92bfd7
Changes to framework to create and initialize an OpenGL ES 3.2 Context.

- An OpenGL ES 3.2 context is created first and falls back to a 3.1 context.

Change-Id: I17fb110715e96faf6a96bf6c3371f125f0c7fed6
modules/gles31/tes31Context.cpp