evas: avoid calculation bounding for camera and light objects
authorOleksandr Shcherbina <o.shcherbina@samsung.com>
Wed, 22 Jun 2016 23:53:47 +0000 (16:53 -0700)
committerCedric BAIL <cedric@osg.samsung.com>
Thu, 23 Jun 2016 17:05:09 +0000 (10:05 -0700)
commit71c1481e57a510faaed6da54a07277cc5c7d1d50
tree5b40e582f5e21e441b6068be81e45186c6129dfa
parent549e274acb69131b5fb7dccc1659372cef7a6572
evas: avoid calculation bounding for camera and light objects

Summary:
Including camera and light to calculation aabb can lead to confusing in detemination
bounding of the whole scene (root node).
@fix

Reviewers: cedric, Hermet, raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D4060

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
src/lib/evas/canvas/evas_canvas3d_node.c