SPV constants and constOffsets completion: isConstant() and disassembler to see results.
authorJohn Kessenich <cepheus@frii.com>
Tue, 13 Oct 2015 16:39:19 +0000 (10:39 -0600)
committerJohn Kessenich <cepheus@frii.com>
Tue, 13 Oct 2015 16:45:22 +0000 (10:45 -0600)
commit716312771c5aa60af90067e2d4bab8c45a10e800
tree0e293e2af9747ef19047b2a034539a8e11ea739a
parentd4a7a8e7212e2fc07aa4b447eeb3d27762bb4a58
SPV constants and constOffsets completion: isConstant() and disassembler to see results.

Expand to full isConstant() implementation.
Fix disassembler to generate texture look-up masks.
SPIRV/SpvBuilder.cpp
SPIRV/SpvBuilder.h
SPIRV/disassemble.cpp
Test/baseResults/spv.newTexture.frag.out
Test/baseResults/spv.texture.frag.out
Test/baseResults/spv.texture.vert.out
glslang/Include/revision.h