vc4: Make sure that vertex shader texture2D() calls use LOD 0.
authorEric Anholt <eric@anholt.net>
Fri, 4 Nov 2016 19:04:15 +0000 (12:04 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 4 Nov 2016 22:34:38 +0000 (15:34 -0700)
commit70fc3a941abc876f8679a32bc9aa83ff3ca2a129
tree3f1e2de19777b22bd46f4e1f7e8a7885803b2a00
parent2c875158e2763d57e5dae8892af96a894bdb7dc9
vc4: Make sure that vertex shader texture2D() calls use LOD 0.

I noticed this while trying to debug glmark2 terrain (which does vertex
shader texturing, but no mipmaps on its textures sampled from the VS).
src/gallium/drivers/vc4/vc4_program.c