Use unorm shorts for texture coordinates when rendering text.
There are a couple of reasons for this:
- Vulkan does not guarantee conversions from integral vertex attributes
to floating point shader variables
- This may be faster and more precise on some platforms, as it avoids
the aforementioned conversion and changes a multiply by a very small
value to a multiply by a medium-sized value.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=
1713693002
TBR=bsalomon@google.com
Committed: https://skia.googlesource.com/skia/+/
e507ff0460f4f878214b9454fb5b9ab8d64d8063
Review URL: https://codereview.chromium.org/
1713693002